Just a mutidisplinary designer
/creative technologist being queer :)

SHANE HUANG                                          






Tangible Data Transmission - A Speculative Design Project


Independent Project


Imagine...


A world where the line between the digital and physical realms blurs. A world where data is no longer confined to the hidden spaces of cloud servers, but can instead take physical form and scatter around the globe like grains of sand or dust. It's an extraordinary innovation that could revolutionize the way we interact with information, but how would we harness its potential? Let your imagination run wild as we explore the endless possibilities of this incredible technological breakthrough.

THE CHALLENGE The challenge was to explore the possibilities of using a spray-able medium called Vanadium dioxide to embed data into physical locations and create a tool that can detect sprayed marks, allowing for a new way of visualizing data in the physical world.

THE OUTCOME Tangible Data Transmission is a speculative design project that uses a spray-able medium called Vanadium dioxide to embed data into physical locations. The liquid state data can be detected by a wearable receiver tool, allowing for a new way of visualizing data in the physical world.

Concept


The project aims to create a novelty in how we see and use data by making it more portable and accessible. Users can read data overlaying real-life environments within a display headset, blurring the line between the digital and physical realms.

The project team has developed a transmitter tool that sprays a transparent ink only visible with UV lights. The medium that is capable of achieving liquid state data is called Vanadium dioxide. The team has also developed a wearable receiver tool that can detect data marks using a conductive data conductor.

Users can touch the sprayed marks in physical locations to extract data. The visualization of the data can be seen within the display headset, creating a novel way of visualizing data. The display headset has an outline border to keep track with moving and static objects and to detect and locate data marks.

The project has the potential to create a new way of interacting with data and to make it more engaging and immersive for users.In the long term, we envision Tangible Data Transmission as a crucial tool in enhancing the way we interact with data in the physical world. The project has the potential to be integrated with other technologies, making it an even more effective tool for data visualization.





Embedding data by spraying


Tool 1 Transmitter:

Transparent ink only visible with UV lights. Hypothesis: Spray-able medium that hold data in a liquid state.




The medium that is capable of achieving liquid state data is called Vanadium dioxide.

Extract data by touching sprayed marks in physical locations

Tool 2 Receiver:

A wearable tool that detects data marks.




Glove that generate lights that reflect on liquid state data medium. To locate by photogenic reaction and receive by conductive data conductor.




Using the combination of physical hardwares to interact with digital data. Using immersive devices in open public spaces instead of indoor space/activities.





Visualization


Data visualization within display headset: Inferred scanned enviorment reality simulation.



Function: Within the display headset user should be able to read data overlaying real life environments. User should be able to monitor their surrounding environment while using a headset. The purpose of having outline boarder is to keep track with moving and static objects. As well as detecting/locating data marks.
 

Demostration


Physical Embedded Data Extracting On Site Application